I am evaluating options for a scripting language for implementation in my company.
We mainly make indie games, and we use managed structures (Unity and XNA). This means that we need a solution that works with both Mono and .Net, and we would rather avoid things that are too slow.
The options we are considering are as follows:
We demand:
- continuations / coroutines
- decent performance
- Integration with Mono and .Net systems (compatible types)
- [optional]. ease of extensibility to add new combinators such as multi-threaded coroutines
- [optional]. light bindings
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