How to fix image zoom in / out in iphone landscape?

pls give me the logic of how to fix the pinch size to / from the image on the next page with the given image .eg .... width = 100 and height = 150, then the image will be inserted / exited to this level and fixed there if the user is enlarged more than this size, and then the image will be fixed at this width, height.

#import "PinchLibView.h"
#import <QuartzCore/QuartzCore.h>



    @implementation PinchLibView

    @synthesize pinchImage;
    @synthesize pinchScrlView;
    @synthesize figureImageView;
    @synthesize getWidth,getHeight;



        -(void)initPinch{
            figureRect = self.frame;
         contentView = [[UIView alloc]initWithFrame:CGRectMake(0,0,
                                                                  figureRect.size.width, 
                                                                  figureRect.size.height)]; 
            pinchScrlView = [[CustomScrollView alloc]init];
            figureImageView = [[UIImageView alloc]init];
            pinchScrlView.minimumZoomScale =1.0;
            pinchScrlView.maximumZoomScale = 4.0;
            //NSLog(@"%d %d",appDelegate.width1,appDelegate.height1);
            //getWidth=[appDelegate.width1 intValue];
            //getHeight=[appDelegate.height1 intValue];
            //NSLog(@"%d %d",getWidth,getHeight);
        }

        - (void)initScrollView{
            //figureImageView = [[UIImageView alloc]init];
            self.userInteractionEnabled = YES;
            //figureImageView.image = pinchImage;
             figureImageView.contentMode = UIViewContentModeScaleAspectFit;

             pinchScrlView.frame = CGRectMake(0,0, 
                                             figureRect.size.width,  
                                             figureRect.size.height); 

            [pinchScrlView setResetFrame:figureRect];

            pinchScrlView.hidden = NO;
            pinchScrlView.zoomScale = 1.0;
            pinchScrlView.delegate = self;  
            pinchScrlView.showsHorizontalScrollIndicator = NO;
            pinchScrlView.showsVerticalScrollIndicator = NO;    

            figureImageView.frame = CGRectMake(0,5,
                                               figureRect.size.width,figureRect.size.height-10); 

            [contentView addSubview:figureImageView];
            [pinchScrlView addSubview:contentView];

            [self addSubview:pinchScrlView];    


            CATransition *animation = [CATransition animation];
            animation.duration = 0.3f;
            animation.type = kCATransitionFade;

            pinchScrlView.zoomScale = 1.0;
            [pinchScrlView.layer addAnimation: animation forKey: nil];

            /*pinchScrlView.backgroundColor = [UIColor yellowColor];
            contentView.backgroundColor = [UIColor yellowColor];
            figureImageView.backgroundColor = [UIColor redColor];*/
            /*pinchScrlView.backgroundColor = [UIColor whiteColor];
            contentView.backgroundColor = [UIColor whiteColor];
            figureImageView.backgroundColor = [UIColor whiteColor]; */

        }

        - (UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView{
                return contentView;
        }


        - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale{

            /*  Reset Image if scale in less than   1.0     */
            if(scale <= 1.0){   

            UIEdgeInsets anEdgeInset = { 0, 0, 0, 0};
            pinchScrlView.contentInset = anEdgeInset;

            pinchScrlView.scrlFlag = FALSE;
            pinchScrlView.zoomScale = 0.0;

            pinchScrlView.scrollEnabled = NO;

            CATransition *animation = [ CATransition animation ];
            animation.duration = 0.3f;
            animation.type = kCATransitionFade;

            self.frame = figureRect;
            pinchScrlView.frame = figureRect;

            [self.layer addAnimation: animation forKey: nil ];
            [figureImageView.layer addAnimation: animation forKey: nil ];
            contentView.frame = figureRect; 
            pinchScrlView.contentSize = figureRect.size;
            contentView.center = CGPointMake(self.frame.size.width/2,
                                             self.frame.size.height/2);
            pinchScrlView.center = CGPointMake(self.frame.size.width/2,
                                               self.frame.size.height/2);
        }   

        /*  Make image centered if scale in greater than 1.0  */
        if(pinchScrlView.zoomScale > 1.0 && !pinchScrlView.scrlFlag){
             pinchScrlView.frame = self.superview.frame;

             self.frame =  self.superview.frame;
            pinchScrlView.clipsToBounds = NO;
            pinchScrlView.scrollEnabled = NO;
            pinchScrlView.contentSize = pinchScrlView.frame.size;   
            pinchScrlView.scrlFlag = TRUE;

            CGRect innerFrame =  contentView.frame;//////////
            CGRect scrollerBounds =pinchScrlView.bounds;
            //CGRect scrollerBounds =CGRectMake(50,50,appDelegate.width1,appDelegate.height1);
            if ( ( innerFrame.size.width < scrollerBounds.size.width ) || ( innerFrame.size.height < scrollerBounds.size.height ) )
            {
                CGFloat tempx = contentView.center.x - ( scrollerBounds.size.width / 2 );
                CGFloat tempy = contentView.center.y - ( scrollerBounds.size.height / 2 ); 
                CGPoint myScrollViewOffset = CGPointMake(tempx, tempy);

                pinchScrlView.contentOffset = myScrollViewOffset;
            }
            else if ((innerFrame.size.width > scrollerBounds.size.width) 
                     || (innerFrame.size.height > scrollerBounds.size.height)){
                if(innerFrame.size.width > scrollerBounds.size.width){
                    pinchScrlView.zoomScale =  self.frame.size.width/figureRect.size.width;
                }else if(innerFrame.size.height > scrollerBounds.size.height){
                    pinchScrlView.zoomScale =  self.frame.size.height/figureRect.size.height;
                }
                CGFloat tempx = contentView.center.x - (scrollerBounds.size.width / 2 );
                CGFloat tempy = contentView.center.y - (scrollerBounds.size.height / 2 );
                CGPoint myScrollViewOffset = CGPointMake( tempx, tempy);
                pinchScrlView.contentOffset = myScrollViewOffset;
            }   

            UIEdgeInsets anEdgeInset = { 0, 0, 0, 0};
            if(scrollerBounds.size.width > innerFrame.size.width)
            {
                anEdgeInset.left = (scrollerBounds.size.width - innerFrame.size.width) / 2;
                anEdgeInset.right = -anEdgeInset.left;   
            }
            if(scrollerBounds.size.height > innerFrame.size.height)
            {
                anEdgeInset.top = (scrollerBounds.size.height - innerFrame.size.height) / 2;
                anEdgeInset.bottom = -anEdgeInset.top;   
            }
            pinchScrlView.contentInset = anEdgeInset;
        }

        if(pinchScrlView.zoomScale > 1.0){
            CGRect innerFrame = contentView.frame;

            CGRect scrollerBounds =  pinchScrlView.bounds;
            //CGRect scrollerBounds =CGRectMake(50,50,appDelegate.width1,appDelegate.height1);

            if((innerFrame.size.width < scrollerBounds.size.width) 
               || (innerFrame.size.height < scrollerBounds.size.height)){

                CGFloat tempx = contentView.center.x - (scrollerBounds.size.width / 2 );
                CGFloat tempy = contentView.center.y - (scrollerBounds.size.height / 2 );
                CGPoint myScrollViewOffset = CGPointMake( tempx, tempy);
                pinchScrlView.contentOffset = myScrollViewOffset;
            }
            else if((innerFrame.size.width > scrollerBounds.size.width) 
                    || (innerFrame.size.height > scrollerBounds.size.height)){
                if(innerFrame.size.width > scrollerBounds.size.width){
                    pinchScrlView.zoomScale =  self.frame.size.width/figureRect.size.width;
                }else if(innerFrame.size.height > scrollerBounds.size.height){
                    pinchScrlView.zoomScale =  self.frame.size.height/figureRect.size.height;
                }
                CGFloat tempx = contentView.center.x - (scrollerBounds.size.width / 2 );
                CGFloat tempy = contentView.center.y - (scrollerBounds.size.height / 2 );
                CGPoint myScrollViewOffset = CGPointMake( tempx, tempy);
                pinchScrlView.contentOffset = myScrollViewOffset;
            }

            UIEdgeInsets anEdgeInset = { 0, 0, 0, 0};
            if (scrollerBounds.size.width > innerFrame.size.width){
                anEdgeInset.left = (scrollerBounds.size.width - innerFrame.size.width) / 2;
                anEdgeInset.right = -anEdgeInset.left; 
            }
            if (scrollerBounds.size.height > innerFrame.size.height){
                anEdgeInset.top = (scrollerBounds.size.height - innerFrame.size.height) / 2;
                anEdgeInset.bottom = -anEdgeInset.top; 
            }
            pinchScrlView.contentInset = anEdgeInset;
           }    
        }

        @end
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1 answer

Try this for a pinch distance:

- (CGFloat) distanceBetweenTwoPoints: (CGPoint) fromPoint toPoint: (CGPoint) toPoint {           float leng = fromPoint.x - toPoint.x;           float lengthY = fromPoint.y - toPoint.Y;            sqrt ((X * X) + (Y * Y));}

- (void) touchesBegan: (NSSet *) Event: (UIEvent *) {    // --- -    // - , -    originalDistance = [self distanceBetweenTwoPoints: touch1PT toPoint: touch2PT];}

//--- , --- - (void) touchesMoved: (NSSet *) Event: (UIEvent *) {

        //---you figure out a way to detect double tap--
        //---double-touch---
        //---get info of first touch---
        UITouch *touch1 = [[allTouches allObjects] objectAtIndex:0];

        //---get info of second touch---
        UITouch *touch2 = [[allTouches allObjects] objectAtIndex:1];

        //---get the points touched---
        CGPoint touch1PT = [touch1 locationInView:[self view]];
        CGPoint touch2PT = [touch2 locationInView:[self view]];

        CGFloat currentDistance = [self distanceBetweenTwoPoints:touch1PT
                                                         toPoint:touch2PT];

        //---zoom in---
        if (currentDistance > originalDistance) {
            imageView.frame = CGRectMake(imageView.frame.origin.x - 2,
                                         imageView.frame.origin.y - 2,
                                         imageView.frame.size.width + 4,
                                         imageView.frame.size.height + 4);
        }
        else {
            //---zoom out---
            imageView.frame = CGRectMake(imageView.frame.origin.x + 2,
                                         imageView.frame.origin.y + 2,
                                         imageView.frame.size.width - 4,
                                         imageView.frame.size.height - 4);
        }
        originalDistance = currentDistance;}
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