Running Java 3D

I want to know how best to start coding simple 3D ... (using java) as a person walking around ... I know that it’s not so simple, but I believe that it’s impossible: D so .. there is recommended tutorial or something ???

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4 answers

Two suggestions:

  • Start with something like jMonkeyEngine . Lots of great tutorials on their site using their scenegraph API. This is where you want to end up in the end, IMHO.

  • NeHe Productions: OpenGL Tutorials . This is great because they give you a lot of information and OpenGL instructions. Note that all of the code in the tutorial is C, however, at the bottom of the tutorial are links to code ports for various platforms and languages, including Java.

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You can start with the Java 3D API or Java OpenGL (JOGL) . I think if you want something like OpenGL, then you should think about JOGL

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- 3D-. - 3d-: , ( ) ..

Java-, Ogre3D Java jMonkeyEngine. OpenGL - , .

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For a better understanding of scene-based graphing and Java3D programming, I recommend reading this tutorial. It helps me a lot.

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