I use the following method to send sound X times / minute (X is defined through bpm, which is a NumericStepper object)
var mainTimer:Timer = new Timer(60 / (bpm.value * 1000),0); mainTimer.addEventListener(TimerEvent.TIMER, fl_TimerHandler,false, 0, true); mainTimer.start(); function fl_TimerHandler(event:TimerEvent):void { metroTransform.volume = vol; flash.media.SoundMixer.soundTransform = metroTransform; metroChannel = metro.play(); mainTimer.delay = 60 / bpm.value * 1000; }
According to this http://www.metronomeonline.com/ the sound does not sit well. Is there something I can do to fix this problem I'm stuck in?
The path to the output file that I get: http://conatur.net/metroBig.swf
http://cookbooks.adobe.com/post_Accurate_timer-17332.html can help you.
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Hum
60000 / bpm.value // with BPM = 80 we have 60000/80 = 750
60 / (bpm.value * 1000) // with BPM = 80 we have 60/80000 = 0.00075
:
delay: Number - , . 20 . 60 , 16,6 .
, 750 , 0.00075 .
, SWF BPM 60, , , bpm.value .
, swf - metronomeonline ( ) BPM, .