, , "" "", . , . , , , - , . . , , , "". , , MMPG. , Mac , , , . , , . AppleScript ( , , , , .
1.- , psn, . , . Mac " ". AppleScript.
, psn.
#import <Cocoa/Cocoa.h>
#include <Carbon/Carbon.h>
#include <stdio.h>
@interface gamePSN : NSObject
{
ProcessSerialNumber gamePSN;
ProcessInfoRec gameProcessInfo;
pid_t gameUnixPID;
}
- (ProcessSerialNumber) gamePSN;
- (ProcessInfoRec) gameProcessInfo;
- (pid_t) gameUnixPID;
- (void) getPSN;
@end
@implementation gameSN
- (ProcessSerialNumber) gamePSN { return gamePSN; }
- (ProcessInfoRec) gameProcessInfo { return gameProcessInfo; }
- (pid_t) gameUnixPID; { return gameUnixPID; }
- (void) getPSN
{
auto OSErr osErr = noErr;
auto OSErr otherErr = noErr;
auto ProcessSerialNumber process;
auto ProcessInfoRec procInfo;
auto Str255 procName;
auto FSSpec appFSSpec;
auto char cstrProcName[34];
auto char one ='G';
auto char two ='A';
auto char three = 'M';
auto unsigned int size;
process.highLongOfPSN = kNoProcess;
process.lowLongOfPSN = kNoProcess;
procInfo.processInfoLength = sizeof(ProcessInfoRec);
procInfo.processName = procName;
procInfo.processAppSpec = &appFSSpec;
while (procNotFound != (osErr = GetNextProcess(&process))) {
if (noErr == (osErr = GetProcessInformation(&process, &procInfo))) {
size = (unsigned int) procName[0];
memcpy(cstrProcName, procName + 1, size);
cstrProcName[size] = '\0';
if ( (((char *) &procInfo.processSignature)[0]==one) &&
(((char *) &procInfo.processSignature)[1]==two) &&
(((char *) &procInfo.processSignature)[2]==three) &&
(((char *) &procInfo.processSignature)[3]==two))
{
gamePSN = process;
otherErr = GetProcessInformation(&gamePSN, &gameProcessInfo);
otherErr = GetProcessPID(&process, &gameUnixPID);
}
}
}
}
, , , . .
#import <Foundation/Foundation.h>
@interface mouseClicks : NSObject
- (void) PostMouseEvent:(CGMouseButton) button eventType:(CGEventType) type fromPoint:(const CGPoint) point;
- (void) LeftClick:(const CGPoint) point;
- (void) RightClick:(const CGPoint) point;
- (void) doubleLeftClick:(const CGPoint) point;
- (void) doubleRightClick:(const CGPoint) point;
@end
/
#import "mouseClicks.h"
@implementation mouseClicks
- (id)init
{
self = [super init];
if (self) {
}
return self;
}
- (void) PostMouseEvent:(CGMouseButton) button eventType:(CGEventType) type fromPoint:(const CGPoint) point;
{
CGEventRef theEvent = CGEventCreateMouseEvent(NULL, type, point, button);
CGEventSetType(theEvent, type);
CGEventPost(kCGHIDEventTap, theEvent);
CFRelease(theEvent);
}
- (void) LeftClick:(const CGPoint) point;
{
[self PostMouseEvent:kCGMouseButtonLeft eventType:kCGEventMouseMoved fromPoint:point];
NSLog(@"Click!");
[self PostMouseEvent:kCGMouseButtonLeft eventType:kCGEventLeftMouseDown fromPoint:point];
sleep(2);
[self PostMouseEvent:kCGMouseButtonLeft eventType:kCGEventLeftMouseUp fromPoint:point];
}
- (void) RightClick:(const CGPoint) point;
{
[self PostMouseEvent:kCGMouseButtonRight eventType:kCGEventMouseMoved fromPoint:point];
NSLog(@"Click Right");
[self PostMouseEvent:kCGMouseButtonRight eventType: kCGEventRightMouseDown fromPoint:point];
sleep(2);
[self PostMouseEvent:kCGMouseButtonRight eventType: kCGEventRightMouseUp fromPoint:point];
}
- (void) doubleLeftClick:(const CGPoint) point;
{
[self PostMouseEvent:kCGMouseButtonRight eventType:kCGEventMouseMoved fromPoint:point];
CGEventRef theEvent = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, point, kCGMouseButtonLeft);
CGEventPost(kCGHIDEventTap, theEvent);
sleep(2);
CGEventSetType(theEvent, kCGEventLeftMouseUp);
CGEventPost(kCGHIDEventTap, theEvent);
CGEventSetIntegerValueField(theEvent, kCGMouseEventClickState, 2);
CGEventSetType(theEvent, kCGEventLeftMouseDown);
CGEventPost(kCGHIDEventTap, theEvent);
sleep(2);
CGEventSetType(theEvent, kCGEventLeftMouseUp);
CGEventPost(kCGHIDEventTap, theEvent);
CFRelease(theEvent);
}
- (void) doubleRightClick:(const CGPoint) point;
{
[self PostMouseEvent:kCGMouseButtonRight eventType:kCGEventMouseMoved fromPoint:point];
CGEventRef theEvent = CGEventCreateMouseEvent(NULL, kCGEventLeftMouseDown, point, kCGMouseButtonRight);
CGEventPost(kCGHIDEventTap, theEvent);
sleep(2);
CGEventSetType(theEvent, kCGEventRightMouseUp);
CGEventPost(kCGHIDEventTap, theEvent);
CGEventSetIntegerValueField(theEvent, kCGMouseEventClickState, 2);
CGEventSetType(theEvent, kCGEventRightMouseDown);
CGEventPost(kCGHIDEventTap, theEvent);
sleep(2);
CGEventSetType(theEvent, kCGEventRightMouseUp);
CGEventPost(kCGHIDEventTap, theEvent);
CFRelease(theEvent);
}
@end
, . , 1 . 2 .
, .
int main(int argc, char *argv[])
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSUserDefaults *args = [NSUserDefaults standardUserDefaults];
int x = [args integerForKey:@"x"];
int y = [args integerForKey:@"y"];
int clicks = [args integerForKey:@"clicks"];
int button = [args integerForKey:@"button"];
int resultcode;
CGPoint pt;
pt.x = x;
pt.y = y;
gamePSN *gameData = [[gamePSN alloc] init];
[gameData getPSN];
ProcessSerialNumber psn = [gameData gamePSN];
resultcode = SetFrontProcess(&psn);
mouseClicks *mouseEvent =[[mouseClicks alloc] init];
if (button == 0)
{
if (clicks==1) {
[mouseEvent LeftClick:pt];
} else {
[mouseEvent doubleLeftClick:pt];
}
}
if (button == 1)
{
if (clicks==1) {
[mouseEvent RightClick:pt];
} else {
[mouseEvent doubleRightClick:pt];
}
}
[gameData release];
[mouseEvent release];
[pool drain];
return 0;
}
, .... , AppleScript, .
do shell script "/...Path to Compiled Program.../ClickDep" & " -x " & someX & " -y " & someY & " -clicks 1 -button 1"
!!!!