What considerations should be considered when building a GLSurfaceView-oriented interface? This is for the game, and the main part of the user interface will be an intro-screen (start, options, near, exit) and a level selector screen. I spent a lot of time rendering / animating for a game using OpenGL, and I'm not a graphic artist, so choosing an OGL interface makes sense to me. But I'm new to Android and need some external access. Thanks for reading.
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