The code example looks long, but actually it is not so difficult :-)
What I'm trying to do, when the user calls EventTimer.Start (), it executes a callback handler (which is passed to ctor) every intervalmilliseconds for a repeatCounttime.
You just need to look at the EventTimer :: Stop () function
#include <iostream>
#include <string>
#include <boost/asio.hpp>
#include <boost/bind.hpp>
#include <boost/thread.hpp>
#include <boost/function.hpp>
#include <boost/date_time/posix_time/posix_time.hpp>
#include <ctime>
#include <sys/timeb.h>
#include <Windows.h>
std::string CurrentDateTimeTimestampMilliseconds() {
double ms = 0.0;
struct timeb curtime;
ftime(&curtime);
ms = (double) (curtime.millitm);
char timestamp[128];
time_t now = time(NULL);
struct tm *tp = localtime(&now);
sprintf(timestamp, "%04d%02d%02d-%02d%02d%02d.%03.0f",
tp->tm_year + 1900, tp->tm_mon + 1, tp->tm_mday, tp->tm_hour, tp->tm_min, tp->tm_sec, ms);
return std::string(timestamp);
}
class EventTimer
{
public:
static const int kDefaultInterval = 1000;
static const int kMinInterval = 1;
static const int kDefaultRepeatCount = 1;
static const int kInfiniteRepeatCount = -1;
static const int kDefaultOffset = 10;
public:
typedef boost::function<void()> Handler;
EventTimer(Handler handler = NULL)
: interval(kDefaultInterval),
repeatCount(kDefaultRepeatCount),
handler(handler),
timer(io),
exeCount(-1)
{
}
virtual ~EventTimer()
{
}
void SetInterval(int value)
{
interval = value;
}
void SetRepeatCount(int value)
{
repeatCount = value;
}
bool Running() const
{
return exeCount >= 0;
}
void Start()
{
io.reset();
exeCount = 0;
timer.expires_from_now(boost::posix_time::milliseconds(interval));
timer.async_wait(boost::bind(&EventTimer::EventHandler, this));
io.run();
}
void Stop()
{
if (Running())
{
timer.cancel();
io.reset();
exeCount = -1;
}
}
private:
virtual void EventHandler()
{
std::cout << CurrentDateTimeTimestampMilliseconds() << ": exeCount = " << exeCount + 1 << std::endl;
if (repeatCount == kInfiniteRepeatCount || ++exeCount < repeatCount)
{
timer.expires_at(timer.expires_at() + boost::posix_time::milliseconds(interval));
timer.async_wait(boost::bind(&EventTimer::EventHandler, this));
}
else
{
Stop();
std::cout << CurrentDateTimeTimestampMilliseconds() << ": Stopped" << std::endl;
}
}
private:
int interval;
int repeatCount;
int exeCount;
boost::asio::io_service io;
boost::asio::deadline_timer timer;
Handler handler;
};
int main()
{
EventTimer etimer;
etimer.SetInterval(1000);
etimer.SetRepeatCount(1);
std::cout << CurrentDateTimeTimestampMilliseconds() << ": Started" << std::endl;
etimer.Start();
Sleep(3000);
etimer.SetInterval(2000);
etimer.SetRepeatCount(1);
std::cout << CurrentDateTimeTimestampMilliseconds() << ": Started again" << std::endl;
etimer.Start();
Sleep(5000);
}
I do not know why my second time when calling EventTimer :: Start () does not work at all. My questions:
What should I do EventTimer :: Stop () to reset everything so that next time the call to Start () will work?
Is there anything else I need to change?
If I use another thread to start EventTimer :: Start () (see the comment in the main function), when does the thread actually terminate?
Thank.
Peter