How does the "Stretch" property of an image transform in WPF effects?
I found that the Stretch property of an image clears the transforms applied to it. When stretch = fill, then everything is fine, but if stretch = uniform, they are transformed. I do not understand why this is happening. Plz explains.


CODE:
<Canvas Height="200" Width="200">
<Image Height="50" Width="50" RenderTransformOrigin="0.5,0.5" Source="Image.jpg" Stretch="Fill">
<Image.RenderTransform>
<TransformGroup>
<RotateTransform Angle="200" />
<TranslateTransform X="100" Y="100"/>
</TransformGroup>
</Image.RenderTransform>
</Image>
<Rectangle Height="50" Width="50" RenderTransformOrigin="0.5,0.5" Fill="RoyalBlue" Opacity="0.5">
<Rectangle.RenderTransform>
<TransformGroup>
<RotateTransform Angle="200" />
<TranslateTransform X="100" Y="100"/>
</TransformGroup>
</Image.RenderTransform>
</Rectangle>
</Canvas>
<Canvas Height="200" Width="200">
<Image Height="50" Width="50" RenderTransformOrigin="0.5,0.5" Source="Image.jpg" Stretch="Uniform">
<Image.RenderTransform>
<TransformGroup>
<RotateTransform Angle="200" />
<TranslateTransform X="100" Y="100"/>
</TransformGroup>
</Image.RenderTransform>
</Image>
<Rectangle Height="50" Width="50" RenderTransformOrigin="0.5,0.5" Fill="RoyalBlue" Opacity="0.5">
<Rectangle.RenderTransform>
<TransformGroup>
<RotateTransform Angle="200" />
<TranslateTransform X="100" Y="100"/>
</TransformGroup>
</Rectangle.RenderTransform>
</Rectangle>
</Canvas>
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