So, I have a problem with the fact that people make several accounts in order to make an account better with a large resource in the game.
So, my dilemma: many users go through a proxy or NATd, so some legitimate users will be blocked if I only have 1 user on ip.
Is there a way (with Javascript and PHP) to get a computer specific uniq identifier (without hardware changes, a hardware change would probably change the identifier).
Any idea or comments would be very helpful.
(The following was revived from an answer made by Paul, but was removed by another due to inappropriateness.)
I canβt change the client because its a browser game, so getting hwid would be possible. But as with JS or PHP.
Adding timers and restrictions to prevent transmission occurs, but does not stop them completely, it is possible to send emails to exclude IP. but it is slowly tiring. Im wonders if there is a specific generation of a specific identifier or identifier for a particular computer (not based on ip) that would force it to register multiple accounts from one computer, but can be registered from the same ip
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