Should I use scripts in this case?

I am writing a game. this is in C ++ direct x, and I think I'm creating my own engine, as I program with winproc.

I have achieved great success, such as sound, collision detection, AI, specific to my game settings, creating dynamic graphics from tiles.

after some research on event programming, I was told "script it". I investigated this, and as far as I can see, the script is used so that non-programmers can add to the project.

I am a good programmer, and I am not going to work on the game anyone else, except for external things, such as graphics or map design. I already had a function where I can read maps of csv files. they contain not only the layout of the tiles, but also npc data, inputs / outputs. other files of the same control monster and element data, so I can update the contents without recompiling.

So, I ask you to look at experienced programmers and maybe real examples that relate to my circumstances as to why I should or should not use scripts in my game?

+3
source share
4 answers

I do not think that in your case scripts are absolutely necessary. The bonus for adding scripts to support the engine was indicated up and down on this page.

  • - .
  • " ",

. . , . .

  • .
  • , , .

, ( , ), "" .

0

NPC , " ", " -", " " .. . , , - script, Lua, Python, - JavaScript, .

+1

, , , . , , , , , . :

  • / script . , script . build-deploy-test, .

  • custimized scripting / , . , , , script.

+1

. , , , 0,8 1.0. , , definitfly. , .

. , Eve Online . : http://wiki.python.org/moin/PythonGames

0

All Articles