Can two iPhone applications created from the same code use different iTunesArtwork (full version & lite / free version)?

Currently, I am creating a full-fledged and free version of the iPhone application from the same source (in the lines Create Lite Version of games for iPhone / Program ). This works great.

The only thing I can’t understand is how to have two different iTunesArtwork files included in the corresponding assembly (for example, one with the label β€œlite” on it, without it).

I read application icons on the iPad and iPhone on the Apple page, but they don’t say what to do with iTunesArtwork. I have included various "Icon.png" files, etc. The two different * .plists that I have, and this works as expected. But what about iTunesArtwork?

Did I miss something?

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2 answers

You do not need to embed a 512x512 cover into your kit. In iTunes Connect, you can download a 512x512 file, and you can upload screenshots for two different applications.

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In Xcode 4, you can create a group in which you place your target files and assign them the correct target membership in the identity inspector. That way, you always have the correct iTunesArtwork in your .ipa file.

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