Currently, I am creating a full-fledged and free version of the iPhone application from the same source (in the lines Create Lite Version of games for iPhone / Program ). This works great.
The only thing I canβt understand is how to have two different iTunesArtwork files included in the corresponding assembly (for example, one with the label βliteβ on it, without it).
I read application icons on the iPad and iPhone on the Apple page, but they donβt say what to do with iTunesArtwork. I have included various "Icon.png" files, etc. The two different * .plists that I have, and this works as expected. But what about iTunesArtwork?
Did I miss something?
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