I grab quite a lot of straws because I have no idea what I'm asking, but here's the question.
I looked at 3D modeling out of sheer interest and came across the concept of bones. Now I'm not too sure that the bones even after they looked at the wiki, but they seem to be an abstraction of real skeletons and something else, so in the model of a talking person, I just think of them as a skeleton.
In my opinion, bone is defined by translation, rotation, and scale on the x, y, and z axes. (Isn't that the only point?)
I am interested in taking the model in blender or max and exporting the information (whatever it is) that is used to define these bones. I definitely see the bones in these programs, but I want to get this into a text file. Is there any way to export this?
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