I would like to transfer one of my games to WebGL, but it uses sounds and images that I licensed from third parties. This is against the license, so that he simply pulls out unprotected files directly from the web server.
Before that, I went around this by putting a bunch of these files into my own file format, but I'm not sure if I can just read the number of bytes from the file in X and then transfer it to Javascript and say “hey, this is a png image”. Is it possible? Are there other ways to protect files?
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