I draw a cube with the LWJGL library for Java, and it draws fine, but when I rotate the cube, it seems that the front side will draw over the back when it needs to be cropped. Here is the code:
Initialization Code:
GL11.glViewport(0, 0, width, height);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GLU.gluPerspective(45.0f, (float)width/(float)height, 0.1f, 100.0f);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
GL11.glLoadIdentity();
Cube code:
GL11.glTranslatef(0.0f, 0.0f, -6.0f);
GL11.glRotatef(rquad, 0.0f, 1.0f, 0.0f);
GL11.glBegin(GL11.GL_QUADS);
GL11.glColor3f(0.0f, 1.0f, 0.0f);
GL11.glVertex3f( 1.0f, 1.0f,-1.0f);
GL11.glVertex3f(-1.0f, 1.0f,-1.0f);
GL11.glVertex3f(-1.0f, 1.0f, 1.0f);
GL11.glVertex3f( 1.0f, 1.0f, 1.0f);
GL11.glColor3f(1.0f, 0.5f, 0.0f);
GL11.glVertex3f( 1.0f,-1.0f, 1.0f);
GL11.glVertex3f(-1.0f,-1.0f, 1.0f);
GL11.glVertex3f(-1.0f,-1.0f,-1.0f);
GL11.glVertex3f( 1.0f,-1.0f,-1.0f);
GL11.glColor3f(1.0f, 0.0f, 0.0f);
GL11.glVertex3f( 1.0f, 1.0f, 1.0f);
GL11.glVertex3f(-1.0f, 1.0f, 1.0f);
GL11.glVertex3f(-1.0f,-1.0f, 1.0f);
GL11.glVertex3f( 1.0f,-1.0f, 1.0f);
GL11.glColor3f(1.0f, 1.0f, 0.0f);
GL11.glVertex3f( 1.0f,-1.0f,-1.0f);
GL11.glVertex3f(-1.0f,-1.0f,-1.0f);
GL11.glVertex3f(-1.0f, 1.0f,-1.0f);
GL11.glVertex3f( 1.0f, 1.0f,-1.0f);
GL11.glColor3f(0.0f, 0.0f, 1.0f);
GL11.glVertex3f(-1.0f, 1.0f, 1.0f);
GL11.glVertex3f(-1.0f, 1.0f,-1.0f);
GL11.glVertex3f(-1.0f,-1.0f,-1.0f);
GL11.glVertex3f(-1.0f,-1.0f, 1.0f);
GL11.glColor3f(1.0f, 0.0f, 1.0f);
GL11.glVertex3f( 1.0f, 1.0f,-1.0f);
GL11.glVertex3f( 1.0f, 1.0f, 1.0f);
GL11.glVertex3f( 1.0f,-1.0f, 1.0f);
GL11.glVertex3f( 1.0f,-1.0f,-1.0f);
GL11.glEnd();
rquad += 0.1;
Images:

