Spritesheet: coordinate tool

I have one sprite image with all sprites, I downloaded this image from Interent. My question is: is there a tool that will help me get the coordinates of each sprite? Do I have to manually search for coordinates?

I read several manuals like: http://www.raywenderlich.com/1271/how-to-use-animations-and-sprite-sheets-in-cocos2d and http://indiedevstories.com/2011/04/10/ using-sprite-sheets-in-cocos2d-and-tiled-part-1 / , but they all use multiple images to create one sprite and automatically generate .plist, but this is not my case.

In my case, I only have one .png and no .plist

Help me please!

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4 answers

You can crop the images using some kind of editor (for example, for Photoshop), and then use the output tool to create the texture and layer. I think this will be the fastest and easiest way, because if you want to generate only plist, you will perform the same operation - selecting a rectangle.

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Apologies for self-promotion, but I created a tool for working with single images of sprites and output coordinates. It even has an automatic sprite selection :)

http://www.darkfunction.com

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, . zwoptex , spritesheet .png .plist

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Separate your image using the image editor. Then add it to the spritesheet generator (e.g. Sprite Master ). Then you can make your own conclusion as you want by simply changing the parameters.

The sprite wizard will have such an opportunity as parsing the prepared sprite for individual images in future versions.

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