Specializing in a subset of types in a C ++ template

I have a question about template specialization in C ++, and I hope someone here can help. I have a class with three template parameters:

template<class A, class B, class C>
class myClass {

public:
  void myFunc();
};

What I want to do is write several versions of myFunc that specialize, say, in type C, but are common for types A and B. Therefore, I DO NOT want the fully shaded function to look like this:

template<class A, class B, class C>
void myClass<A, B, C>::myFunc()
{
  // function code here
}

and I do NOT want a fully specialized function like this

void myClass<int, int, int>::myFunc()
{
  // code goes here
}

Instead, I want to do something similar to

template<class A, class B>
void myClass<A, B, int>::myFunc()
{
  // code goes here
}

, C int, myFunc(), C , myFunc. ( , ), .

- ? .

+3
2

, :

template<class A, class B, class C>
class myClass 
{
   //resolver doesn't need to define anything in it!
   template<class> struct resolver {}; //empty, yet powerful!
public:
  void myFunc() 
  {
       doFun(resolver<C>());
  }

  //this is a function template
  template<typename X>
  void doFun(const resolver<X> & )
  {
      //this function will get executed when C is other than int
      //so write your code here, for the general case
  }

  //this is an overload, not a specialization of the above function template!
  void doFun(const resolver<int> & ) 
  {
      //this function will get executed when C = int
      //so write your code here, for the special case when C = int
  }
};

: doFun(const resolve<int>& ) , . -, .

:

+6

, @Nawaz, . , , . . , myClass, friend:

template<class A, class B, class C>
class myClass;

template<class A, class B, class C>
struct myClassFuncs{
  typedef myClass<A,B,C> class_type;

  static void myFunc(class_type* self){
    // generic for everything ...
  }
};

template<class A, class B>
struct myClassFuncs<A,B,int>{
  typedef myClass<A,B,int> class_type;

  static void myFunc(class_type* self){
    // specialized on C == int ...
  }
};

// and so on ...

template<class A, class B, class C>
class myClass{
  typedef myClassFuncs<A,B,C> func_holder;
  friend class func_holder;
public:
  void myFunc(){
    func_holder::myFunc(this);
  }
};

...

, , , , . , . , , . , , .:/

template<class A, class B, class C>
class myClass;

template<class A, class B, class C>
class myClass_myFunc{
  typedef myClass<A,B,C> class_type;
  class_type* const _self;

public:
  myClass_myFunc(class_type* self)
    : _self(self)
  {}

  void operator() const{
    // generic logic here
  }
};

template<class A, class B>
class myClass_myFunc<A,B,int>{
  typedef myClass<A,B,int> class_type;
  class_type* const _self;

public:
  myClass_myFunc(class_type* self)
    : _self(self)
  {}

  void operator() const{
    // specialized logic here
  }
};

template<class A, class B, class C>
class myClass{
  friend class myClass_myFunc<A,B,C>;
public:
  myClass()
    : myFunc(this)
  {}

  const myClass_myFunc<A,B,C> myFunc;
};
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