Your array is not two-dimensional. This is just a list of vertices.
If you want to allocate space for a dynamic two-dimensional array in C, you can do:
CGPoint** mVertices;
NSInteger nrows = 10;
NSInteger ncolumns = 5;
mVertices = calloc(sizeof(CGPoint*), nrows);
if(mVertices == NULL){NSLog(@"Not enough memory to allocate array.");}
for(NSUInteger i = 0; i < nrows; i++)
{
mVertices[i] = calloc(sizeof(CGPoint), ncolumns);
if(mVertices[i] == NULL){NSLog(@"Not enough memory to allocate array.");}
}
mVertices[0][5] = CGPointMake(12.0, 24.0);
mVertices[1][5] = CGPointMake(22.0, 24.0);
mVertices[2][5] = CGPointMake(32.0, 24.0);
mVertices[2][1] = CGPointMake(32.0, 24.0);
for(NSUInteger i = 0; i < nrows; i++)
{
for (int k = 0; k < ncolumns; k++)
{
NSLog(@"Point %@", NSStringFromPoint(NSPointFromCGPoint(mVertices[i][k])));
}
}
I used callocinstead mallocto get CGPoints initialized with 0.0.
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