here is the code with the problem:
#ifndef WEAPONS_H_INCLUDED
#define WEAPONS_H_INCLUDED
#include "Battleship header.h"
void Player::torpedo(string enemyEvtTracker[][10], string myhitboard[][10])
{
string bcn;
cout << "Enter board column number (1-9): "; cin >> bcn; flush();
if(bcn!="1"&&bcn!="2"&&bcn!="3"&&bcn!="4"&&bcn!="5"&&bcn!="6"&&bcn!="7"&&bcn!="8"&&bcn!="9")
{cout <<endl<< "That is not a valid number.";}
return;
}
#endif
here is the Player class:
#ifndef BATTLESHIPPLAYERCLASS_H_INCLUDED
#define BATTLESHIPPLAYERCLASS_H_INCLUDED
using namespace std;
class Player // define a class for a player
{
void torpedo(string enemyEvtTracker[10][10], string myhitboard[10][10]);
void cannon();
void scatter();
void menu();
friend int main(int, char*[]);
friend int routine_END(void);
public:
void displaydata()
{cout << money << endl << gunpowder << endl << ammo_cannon << endl << ammo_4hit << endl;}
string savename;
int gunpowder;
int ammo_cannon;
int ammo_4hit; string gun_4;
int ammo_scatter; string gun_s;
int money;
Player(string name){money=18000; gunpowder=100;ammo_cannon=20; ammo_4hit=0; ammo_scatter=0; gun_4="OFF"; gun_s="OFF";playername=name;}
void simplegame(void) {gunpowder=99999999; ammo_cannon=999999999; ammo_scatter=4; gun_s="ON";}
void getname(string *playername, int option)
{
if (option==1)
{cout << "Enter your name here player 1:"; cin >> *playername;}
else {cout << "Enter your name here player 2:"; cin >> *playername;}
}
string playername;
char mainRowGuess;
int check_transaction (int mymoney, int moneyowed)
{
if (mymoney-moneyowed<<0) {return 0;}
else {return 1;}
}
void change_Answer_to_number(char row,int* outputRow)
{
if (row=='A'||row=='a'){*outputRow =1;}
else if (row=='B'||row=='b'){*outputRow =2;}
else if (row=='C'||row=='c'){*outputRow =3;}
else if (row=='D'||row=='d'){*outputRow =4;}
else if (row=='E'||row=='e'){*outputRow =5;}
else if (row=='F'||row=='f'){*outputRow =6;}
else if (row=='G'||row=='g'){*outputRow =7;}
else if (row=='H'||row=='h'){*outputRow =8;}
else if (row=='I'||row=='i'){*outputRow =9;}
else {*outputRow = 0;}
}
void changeCharToNumber(char row, int* outputRow)
{
if (row=='1'){*outputRow=1;}
else if (row=='2'){*outputRow=2;}
else if (row=='3'){*outputRow=3;}
else if (row=='4'){*outputRow=4;}
else if (row=='5'){*outputRow=5;}
else if (row=='6'){*outputRow=6;}
else if (row=='7'){*outputRow=7;}
else if (row=='8'){*outputRow=8;}
else if (row=='9'){*outputRow=9;}
else {cout << "Unexpected Error." << endl; *outputRow=0;}
}
char airRowStart; char airColStart; char aircraftDirec;
char destRowStart; char destColStart; char destroyerDirec;
char subRowStart; char subColStart; char subDirec;
char patrolStart; char patrolDirec;
void error_money(void) {cout << "Not enough money!";}
char startRowAircraftCarrier;
char startRowDestroyer;
char startRowSub;
char startRowPatrolBoat;
friend int routine_END (void);
friend void menu (int* gunpowder, int* ammo_cannon, int* ammo_4hit, int* ammo_scatter, int* money, string* gun_4, string* gun_s);
};
#endif
and this creates the next build log ...
-------------- Build: debugging in Advanced Battleship Obj
[50.0%] : main.cpp C:\Advanced_Battleship_Revised_5111\main.cpp: 32: : #pragma comment In C:\Advanced_Battleship_Revised_5111 \/imputoutput.h: 9, C:\Advanced_Battleship_Revised_5111 \/ header.h: 3, C:\Advanced_Battleship_Revised_5111\main.cpp: 25: C:\Advanced_Battleship_Revised_5111 \/BattleshipPlayerClass.h: 74: : 'int procedure_END()' "" C:\Advanced_Battleship_Revised_5111 \/BattleshipPlayerClass.h: - int Player:: check_transaction (int, int) ': C:\Advanced_Battleship_Revised_5111 \/BattleshipPlayerClass.h: 33: : '-' '< < , C:\Advanced_Battleship_Revised_5111\main.cpp: 27: C:\Advanced_Battleship_Revised_5111 \/BattleshipMenu.h: 'void :: () ': C:\Advanced_Battleship_Revised_5111 \/BattleshipMenu.h: 118: : label 'GUNPOWDER_MENU_1' C:\Advanced_Battleship_Revised_5111 \/BattleshipMenu.h: 166: : 'CIN_WEAPON_OPTION_SCATTER_CANNON' C:\Advanced_Battleship_Revised_5111\main.cpp: 30: C:\Advanced_Battleship_Revised_5111 \/weapons.h: : C:\Advanced_Battleship_Revised_5111 \/weapons.h: 5: : "enemyEvtTracker" , C:\Advanced_Battleship_Revised_5111 \/weapons.h: 5: : ')' ',' C:\Advanced_Battleship_Revised_5111 \/weapons.h: 5: : , ',' C:\Advanced_Battleship_Revised_5111 \/weapons.h: 5: : , "myhitboard" 1 (0 , 1 ) 4 , 5