What is a practical way to serialize an instance of a subclass using a DataContractSerializer?
For example, data types are listed here:
[DataContract]
public class Car
{
public Car()
{
Wheels = new Collection<Wheel>();
}
[DataMember]
public Collection<Wheel> Wheels { get; set; }
}
[DataContract]
public abstract class Wheel
{
[DataMember]
public string Name { get; set; }
}
[DataContract]
public class MichelinWheel : Wheel
{
[DataMember]
public string Wheel1Test { get; set; }
}
[DataContract]
public class BridgeStoneWheel : Wheel
{
[DataMember]
public string Wheel2Test { get; set; }
}
Then here is the code that creates the car with two different wheels:
Car car = new Car();
MichelinWheel w1 = new MichelinWheel { Name = "o1", Wheel1Test = "o1 test" };
BridgeStoneWheel w2 = new BridgeStoneWheel { Name = "o2", Wheel2Test = "o2 test" };
car.Wheels.Add(w1);
car.Wheels.Add(w2);
Now, if I try to serialize a car using the DataContractSerializer, I will get an exception saying that MichelinWheel is not expected. And I need to change the Wheel class so that it works:
[DataContract]
[KnownType(typeof(MichelinWheel))]
[KnownType(typeof(BridgeStoneWheel))]
public abstract class Wheel
{
[DataMember]
public string Name { get; set; }
}
But this approach is impractical because I cannot list all types of wheels before they are created. And changing the Wheel class every time after creating a new wheel brand is also impractical, since they can be created in third-party code.
, DataContractSerializer?