I want to create a multiplayer facebook game. the game will have 1 to 4 people playing on their systems.
I want to target, say, 10K concurrent online users.
I plan to write a client game in Flash.
I wanted to know how these clients communicate with each other.
can these clients interact directly with each other, or should I use the server as a mediator approach? I want the game to work even on "limited" networks.
If the server, how can I work with the cloud service of google application? I came across a channel API, should I use this? Will it work with a flash client?
thank,
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