I am new to android and I have problems with my application. Any help would be appreciated :)
I have to draw a bitmap on canvas using xpositon and ypostion using sensors (when I move my phone, the bitmaps move)
I need to create a moving clickable button in the center of my bitmap images, and when I click on them, I will move on to the next step.
Bitmaps are drawn fine, but idont knows how to draw buttons on them, buttons that will move with my bitmap to the same x and y values. How can i do this?
This is my piece of code:
private void updateBall() {
by = (-IMG_H + ddy) / 2f;
ay = by / 90f;
float dy = (ay * zAcceleration + by);
if (Math.abs(zAcceleration) < 90 && Math.abs(yAcceleration) > 100)
yPosition -= (yPosition - dy) / 20.;
else if (zAcceleration > 0) {
if (yPosition > -IMG_H) {
if (Math.abs(yAcceleration) > 100) {
dy = (ay * 90 + by);
yPosition -= (yPosition - dy) / 20.;
} else {
yPosition = -IMG_H;
}
}
} else {
if (yPosition < IMG_H) {
if (Math.abs(yAcceleration) > 100) {
dy = (-ay * 90 + by);
yPosition -= (yPosition - dy) / 20.;
} else {
yPosition = ddy;
}
}
}
yPosition = 0;
ax = -IMG_W / (180f);
bx = -ax * xStart;
if (xAcceleration > xStart && xAcceleration <= 180 + xStart) {
dx = (ax * xAcceleration + bx);
if (dirr == false) {
xPosition = dx;
dirr = true;
}
xPosition -= (xPosition - dx) / 20.;
xPosition1 = xPosition + IMG_W;
} else {
dx1 = (ax * (xAcceleration - 180f) + bx);
if (dirr == true) {
xPosition1 = dx1;
dirr = false;
}
xPosition1 -= (xPosition1 - dx1) / 20.;
xPosition = xPosition1 + IMG_W;
}
xPosition = 0;
xPosition1 = 0;
Log.i("QLA", " x: " + xAcceleration + " dx: " + dx + " dx1: "+ dx1 + " xpos: " + xPosition + " " + " xpos1: " + xPosition1);
}
public void onAccuracyChanged(Sensor arg0, int arg1) {
}
@Override
protected void onResume() {
super.onResume();
sensorManager.registerListener(this,
sensorManager.getDefaultSensor(Sensor.TYPE_ORIENTATION),
SensorManager.SENSOR_DELAY_GAME);
}
@Override
protected void onStop() {
sensorManager.unregisterListener(this);
super.onStop();
}
public class CustomDrawableView extends View {
public CustomDrawableView(Context context) {
super(context);
Bitmap ball = BitmapFactory.decodeResource(getResources(),
R.drawable.test);
final int dstWidth = 1280;
final int dstHeight = 960;
mBitmap = Bitmap.createScaledBitmap(ball, dstWidth, dstHeight, true);
Bitmap ball1 = BitmapFactory.decodeResource(getResources(),
R.drawable.tt);
final int dstWidth1 = 1280;
final int dstHeight1 = 960;
mBitmap1 = Bitmap.createScaledBitmap(ball1, dstWidth1, dstHeight1, true);
}
protected void onDraw(Canvas canvas) {
final Bitmap bitmap = mBitmap;
canvas.drawBitmap(bitmap, xPosition, yPosition, null);
final Bitmap bitmap1 = mBitmap1;
canvas.drawBitmap(bitmap1, xPosition1, yPosition, null);
invalidate();
}
}
};
And XML:
<?xml version="1.0" encoding="utf-8"?>
<AbsoluteLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="horizontal"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="@+id/layout">
<FrameLayout android:id="@+id/preview"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:visibility="visible"
android:orientation="horizontal"
>
<Button
android:layout_height="wrap_content"
android:layout_width="wrap_content"
android:text="sdgvgvgfcvcv"
android:gravity="center"
/>
</FrameLayout>
<ImageView
android:id="@+id/imageView1"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:scaleType="centerCrop"
android:contentDescription="@string/desc"
android:adjustViewBounds="true"
android:src="@drawable/vinetka"
android:orientation="horizontal"/>
</AbsoluteLayout>
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