IOS: switching to image pixels

I have two images of the same format and size.

I would like to loop on the pixels of each image and find the best left and right difference coordinates.

The difference is considered the pixel color of two pixels with the same coordinates.

Can you provide me an example of code going through the pixels of an image and getting its color value?

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2 answers

This works for me (this is used by ARC):

- (BOOL) pointInside: (CGPoint) point withEvent: (UIEvent *) event {
    CGRect r = CGRectZero ;

    r.size =[self size] ;

    CGFloat red ;
    CGFloat green ;
    CGFloat blue ;
    CGFloat alpha ;

    if (point.x < 0 || point.x > r.size.width || point.y < 0 || point.y > r.size.height) {
        return NO ;
    }

    [inspector colorAt:point red:&red green:&green blue:&blue alpha:&alpha] ;

    return alpha > 0.01f ;
}

And here is the magic :)

// CGImageInspection.h
#import <Foundation/Foundation.h>

@interface CGImageInspection : NSObject

+ (CGImageInspection *) imageInspectionWithCGImage: (CGImageRef) imageRef ;

- (void) colorAt: (CGPoint) location
             red: (CGFloat *) red 
           green: (CGFloat *) green
            blue: (CGFloat *) blue
           alpha: (CGFloat *) alpha ;

@end

And the corresponding implementation:

// CGImageInspection.mm
@interface CGImageInspection ()

- (id) initWithCGImage: (CGImageRef) imageRef ;

@property (assign, nonatomic) CGContextRef  context ;
@property (assign, nonatomic) void *        pixels ;
@property (assign, nonatomic) NSUInteger    bytesPerRow ;
@property (assign, nonatomic) NSUInteger    bytesPerPixel ;

@end

@implementation CGImageInspection

@synthesize context ;
@synthesize pixels ;
@synthesize bytesPerRow ;
@synthesize bytesPerPixel ;

- (void) dealloc {
    if (self.context) {
        ::CGContextRelease(self.context) ;
        self.context = 0 ;
    }

    if (self.pixels) {
        ::free(self.pixels) ;
        self.pixels = 0 ;
    }

    ::NSLog(@"CGImageInspection going away") ;
}

+ (CGImageInspection *) imageInspectionWithCGImage: (CGImageRef) imageRef {
    return [[CGImageInspection alloc] initWithCGImage:imageRef] ;
}

- (id) initWithCGImage: (CGImageRef) imageRef {

    if (self = [super init]) {
        size_t  pixelsWide = ::CGImageGetWidth(imageRef) ;
        size_t  pixelsHigh = ::CGImageGetHeight(imageRef) ;

        self.bytesPerPixel = 4 ;
        self.bytesPerRow = (pixelsWide * self.bytesPerPixel) ;
        int     bitmapByteCount   = (self.bytesPerRow * pixelsHigh) ;

        CGColorSpaceRef colorSpace= ::CGColorSpaceCreateDeviceRGB() ;

        if (colorSpace == 0) {
            return nil ;
        }

        self.pixels = ::calloc(bitmapByteCount, 1) ;
        if (self.pixels == 0) {
            ::CGColorSpaceRelease(colorSpace) ;
            return nil ;
        }

        self.context = ::CGBitmapContextCreate(
            self.pixels
        ,   pixelsWide
        ,   pixelsHigh
        ,   8      // bits per component
        ,   self.bytesPerRow
        ,   colorSpace
        ,   kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big) ;

        if (self.context == 0) {
            ::free(self.pixels) ;
            self.pixels = 0 ;
            ::CGColorSpaceRelease(colorSpace) ;
            return nil ;
        }
        ::CGContextDrawImage(context, (CGRect) {{0, 0}, {pixelsWide, pixelsHigh}}, imageRef) ;
        ::CGColorSpaceRelease(colorSpace) ;
    }

    return self ;

}

- (void) colorAt: (CGPoint) location
             red: (CGFloat *) red 
           green: (CGFloat *) green
            blue: (CGFloat *) blue
           alpha: (CGFloat *) alpha {

    int yy = (int) location.y ;
    int xx = (int) location.x ;

    int byteIndex = (bytesPerRow * yy) + xx * bytesPerPixel ;
    unsigned char * raw = (unsigned char *) self.pixels ;
    raw += byteIndex ;

    *red    = ((CGFloat) (*raw++)) / 255.0f ;
    *green  = ((CGFloat) (*raw++)) / 255.0f ;
    *blue   = ((CGFloat) (*raw++)) / 255.0f ;
    *alpha  = ((CGFloat) (*raw++)) / 255.0f ;
}

@end

Hope this helps.

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, , , googled, , , , google-fu . , !

RGB iphone, , .

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