. OVAL_COLOR . , OVAL_COLOR, , RGB, .
, , , , draw true. OVAL_COLOR for, , , , .
, OVAL_COLOR, . , , . , , , , .
, . , , .
elif event.type == pygame.MOUSEBUTTONDOWN:
startXY = event.pos
OVAL_COLOR = (random.randint (0,255),random.randint (0,255),
random.randint (0,255))
draw = True
, , .
elif event.type == pygame.MOUSEBUTTONUP:
draw = False
completedOvals.append ((ovals[-1], OVAL_COLOR))
, .
for (completedOval, color) in completedOvals:
pygame.draw.ellipse(windowSurface, color, completedOval)