I have two 4x4 OPENGL Matrices -
I want to get the displacement of moving an object between frames 0 and X, is it (probably) enough if I just subtract both?
CMatrix4x4 offsetMatrix = matrixAtFrameX - matrixAtFrame0;
What I am doing is exporting a Bone frame transformation matrix, where this matrix is ββthe transformation offset between the animation frame 0 and the X frame.
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