This is probably a very newbie, but I could not find the answer.
Using a simple tutorial from Google (http://developer.android.com/resources/tutorials/opengl/opengl-es20.html)
I tried to draw a square (mistake using common sense?), But getting funny results. It would be appreciated if anyone could tell me what was wrong.
private void initShapes(){
float triangleCoords[] = {
-0.5f, -0.25f, 0,
0.5f, -0.25f, 0,
0.0f, 0.559016994f, 0,
0.0f, 0f, 0
};
ByteBuffer vbb = ByteBuffer.allocateDirect(
triangleCoords.length * 4);
vbb.order(ByteOrder.nativeOrder());
triangleVB = vbb.asFloatBuffer();
triangleVB.put(triangleCoords);
triangleVB.position(0);
}
public void onDrawFrame(GL10 unused) {
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
GLES20.glUseProgram(mProgram);
GLES20.glVertexAttribPointer(maPositionHandle, 4, GLES20.GL_FLOAT, false, 12, triangleVB);
GLES20.glEnableVertexAttribArray(maPositionHandle);
GLES20.glDrawArrays(GLES20.GL_LINE_LOOP, 0, 4);
}
Everything else is from the textbook.
private final String vertexShaderCode =
"attribute vec4 vPosition; \n" +
"void main(){ \n" +
" gl_Position = vPosition; \n" +
"} \n";
private final String fragmentShaderCode =
"precision mediump float; \n" +
"void main(){ \n" +
" gl_FragColor = vec4 (0.63671875, 0.76953125, 0.22265625, 1.0); \n" +
"} \n";
private int mProgram;
private int maPositionHandle;
private int loadShader(int type, String shaderCode){
int shader = GLES20.glCreateShader(type);
GLES20.glShaderSource(shader, shaderCode);
GLES20.glCompileShader(shader);
return shader;
}
public void onSurfaceCreated(GL10 unused, EGLConfig config) {
initShapes();
GLES20.glClearColor(0f, 0f, 0f, 1.0f);
int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
mProgram = GLES20.glCreateProgram();
GLES20.glAttachShader(mProgram, vertexShader);
GLES20.glAttachShader(mProgram, fragmentShader);
GLES20.glLinkProgram(mProgram);
maPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
}
Thank!