Game Server Gateway Design

I am trying to create a shared server for always connected clients.

The architecture consists of 4 main components

  • Stateful App Servers
  • Servers without static access
  • Customers
  • Service Systems and Brokers

Process stream

  • The client connects to the gateway
  • The gateway accepts how it sends the session identifier back to the client.
  • The client sends a message to the gateway
  • The gateway writes the request to the message / task queue
  • The daemon reads messages in the queue and forwards them to the slot for listening to the application server.
  • Application server launches message through its business logic
  • The application server then at a later point sends a related message to the client in the gateway queue
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Java Netty . Java.

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