The search for global static will begin to set the color in one place, which will be used throughout the application. I could not understand some very good answers (older) about one singlet here on SO, so I created a class to handle this very simply. Based on some (from other threads), I decided to avoid the application delegate.
There seem to be several ways to handle this. As a low-performance ios / objective-c developer, what makes this method lower? (It works, by the way, and seems simple.)
@interface Global : NSObject
@property (strong, nonatomic) UIColor *myColor;
- (id)initWithColor:(NSString *)color;
@implementation Global
@synthesize myColor;
- (id)initWithColor:(NSString *)color
{
if (!self) {
self = [super init];
}
if ([color isEqualToString:@"greenbackground"])
myColor = [[UIColor alloc] initWithRed:0.0 / 255 green:204.0 / 255 blue:51.0 / 204 alpha:1.0];
... and so on with other colors
return self;
}
@end
Later to use color:
cell.backgroundColor = [[[Global alloc] initWithColor:@"greenbackground"] myColor];
Edited for a better solution:
#import <foundation/Foundation.h>
@interface Global : NSObject {
UIColor *myGreen;
UIColor *myRed;
}
@property (nonatomic, retain) UIColor *myGreen;
@property (nonatomic, retain) UIColor *myRed;
+ (id)sharedGlobal;
@end
#import "Global.h"
static Global *sharedMyGlobal = nil;
@implementation Global
@synthesize myGreen;
@synthesize myRed;
#pragma mark Singleton Methods
+ (id)sharedGlobal {
@synchronized(self) {
if (sharedMyGlobal == nil)
sharedMyGlobal = [[self alloc] init];
}
return sharedMyGlobal;
}
- (id)init {
if (self = [super init]) {
myGreen = [[UIColor alloc] initWithRed:0.0 / 255 green:204.0 / 255 blue:51.0 / 204 alpha:1.0];
myRed = [[UIColor alloc] initWithRed:204.0 / 255 green:51.0 / 255 blue:51.0 / 204 alpha:1.0];
}
return self;
}
@end
And use:
cell.comboLabel.textColor = [[Global sharedGlobal] myGreen];
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