Where can I learn to implement the physics of "Where is my water"?

I am working on a game where water acts as a property that can be used to solve puzzles and interact with other elements of the screen, and I am very interested in how they managed to get such a physical interaction with the liquid.

Can this be done with Box2D using particles?

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After watching a video about the game you are talking about (and after you were told that it was a specific game), I thought about modeling metaballs might do the trick.

Googling " ", , Ludum Dare:

http://www.ludumdare.com/compo/?p=104952&preview=true

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RenderPos = PhysicalPos + Velocity * TimeAccumulator

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