I am trying to draw only the user part UIImage(i.e.: I would like to show the user touch part UIImage), and I have reasonable results using the property maskfor layer.
Something like this on my UIView:
UIBezierPath *maskPath = [UIBezierPath bezierPath];
[maskPath setLineWidth:10.0];
[maskPath moveToPoint:CGPointMake(10.0, 10.0)];
[maskPath addLineToPoint:CGPointMake(100.0, 100.0)];
CAShapeLayer *shapeMaskLayer = [CAShapeLayer layer];
shapeMaskLayer.path = maskPath.CGPath;
[self.layer setMask:shapeMaskLayer];
Then to drawRect:
- (void)drawRect:(CGRect)rect
{
[img drawInRect:rect];
}
It works. I just see the part of the image being detected maskPath.
However, this does not seem to be the best way to approach this issue. So my question is: What would be the best way to draw only the user part (it can be any form) of the image in the iOS SDK? .
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