I am struggling to create my own property author for working with BGL.
struct IkGraph_VertexProperty {
int id_ ;
int type_ ;
std::pair<int,int> gaussians_ ;
};
struct IkGraph_VertexPropertyTag
{
typedef edge_property_tag kind;
static std::size_t const num;
};
std::size_t const IkGraph_VertexPropertyTag::num = (std::size_t)&IkGraph_VertexPropertyTag::num;
typedef property<IkGraph_VertexPropertyTag, IkGraph_VertexProperty> vertex_info_type;
... custom schedule defined in the method
typedef adjacency_list<setS, vecS, bidirectionalS, vertex_info_type, IkGraph_EdgeProperty> TGraph ;
TGraph testGraph ;
std::ofstream outStr(filename) ;
write_graphviz(outStr, testGraph, OurVertexPropertyWriter<TGraph,IkGraph_VertexPropertyTag, IkGraph_VertexProperty>(testGraph));
...
template <class Graph, class VertexPropertyTag, class VertexProperty>
struct OurVertexPropertyWriter {
OurVertexPropertyWriter(Graph &g_) : g(g_) {}
template <class Vertex>
void operator() (std::ostream &out, Vertex v) {
VertexProperty p = get (VertexPropertyTag(), g, v);
out << "[label=" << p.gaussians_.first << "]";
}
Graph &g;
};
This creates a stream of errors.
What I really would like (and I don't know if this is possible) is to be able to generalize this and pass on what user properties exist / which I would like to output.
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