I have a folder with images, total 32x32 tiles. I am trying to load these images using JavaScript on an HTML5 canvas.
Here is what I have:
window.onload = function(){
var canvas = document.getElementById("canvas");
var context = canvas.getContext("2d");
var imageObj = new Image();
var tiles = [];
canvas.width = 512;
canvas.height = 352;
for (x = 0; x <= 520; x++) {
imageObj.src = "line_tile/t"+x+".png";
tiles.push(imageObj);
}
var theX;
var theY;
for (x = 0; x <= 10; x++) {
for (y = 0; y <= 15; y++) {
theX = x*32;
theY = y*32;
context.drawImage(tiles[2], theY, theX,32,32);
console.log("Tile X: "+x+" | Tile Y: "+y+" - X Pos: "+theX+" | Y Pos: "+theY);
}
}
};
The problem is that this code only loads the last fragment (in this case tile[520]). In fact, I want to download all the tiles. No matter what. How to place a set of images in an array and load it?
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