How to compile Cocos2d-X with marmalade?

Does any authority know a tutorial or three simple steps to compile code that I wrote using Cocos2d-x with Marmalade?

I want to take the code that I already compiled and used in Cocos2d-X, paste into the marmalade project and compile. In many places it is written so simply, but it is difficult for me with this.

I will be very grateful if someone has a simple step: "Maramalade + cocos2d-x for the" mannequin "style :)

Thank you Adrian.

+3
source share
2 answers

I think this forum post Marmaladecan help you.

+2
source

The latest version includes the mkb project for helloworld and the tests follow them.

0

All Articles