I see one major problem with the code you submitted.
By default, all visible objects in C4 send a notification touchesBeganwhen they are listened to. In your code you are listening @"touch", while @"touchesBegan"- this is what you should listen to.
The changing color method is easy to implement ... In your MyShape.m file, you can use a method, for example:
-(void)changeColor {
CGFloat red = RGBToFloat([C4Math randomInt:255]);
CGFloat green = RGBToFloat([C4Math randomInt:255]);
CGFloat blue = RGBToFloat([C4Math randomInt:255]);
self.fillColor = [UIColor colorWithRed:red green:green blue:blue alpha:1.0f];
}
, C4WorkSpace.m :
#import "C4WorkSpace.h"
#import "MyShape.h"
@implementation C4WorkSpace {
MyShape *s1, *s2;
}
-(void)setup {
s1 = [MyShape new];
s2 = [MyShape new];
[s1 rect:CGRectMake(100, 100, 100, 100)];
[s2 rect:CGRectMake(300, 100, 100, 100)];
[s1 listenFor:@"touchesBegan" fromObject:s2 andRunMethod:@"changeColor"];
[s2 listenFor:@"touchesBegan" fromObject:s1 andRunMethod:@"changeColor"];
[self.canvas addShape:s1];
[self.canvas addShape:s2];
}
@end