You definitely want to go on a simple route and use IOCTL, rather than trying to read $Bitmapdirectly. Of course, you do not need to do this yourself if someone did it for you. It turns out that the MSDN blogger has already written a small wrapper for you:
http://blogs.msdn.com/b/jeffrey_wall/archive/2004/09/13/229137.aspx
300 , , , :
static public BitArray GetVolumeMap(string DeviceName)
{
IntPtr pAlloc = IntPtr.Zero;
IntPtr hDevice = IntPtr.Zero;
try
{
hDevice = OpenVolume(DeviceName);
Int64 i64 = 0;
GCHandle handle = GCHandle.Alloc(i64, GCHandleType.Pinned);
IntPtr p = handle.AddrOfPinnedObject();
uint q = 1024 * 1024 * 64;
uint size = 0;
pAlloc = Marshal.AllocHGlobal((int)q);
IntPtr pDest = pAlloc;
bool fResult = DeviceIoControl(
hDevice,
FSConstants.FSCTL_GET_VOLUME_BITMAP,
p,
(uint)Marshal.SizeOf(i64),
pDest,
q,
ref size,
IntPtr.Zero);
if (!fResult)
{
throw new Exception(Marshal.GetLastWin32Error().ToString());
}
handle.Free();
Int64 StartingLcn = (Int64)Marshal.PtrToStructure(pDest, typeof(Int64));
Debug.Assert(StartingLcn == 0);
pDest = (IntPtr)((Int64)pDest + 8);
Int64 BitmapSize = (Int64)Marshal.PtrToStructure(pDest, typeof(Int64));
Int32 byteSize = (int)(BitmapSize / 8);
byteSize++;
IntPtr BitmapBegin = (IntPtr)((Int64)pDest + 8);
byte[] byteArr = new byte[byteSize];
Marshal.Copy(BitmapBegin, byteArr, 0, (Int32)byteSize);
BitArray retVal = new BitArray(byteArr);
retVal.Length = (int)BitmapSize;
return retVal;
}
finally
{
CloseHandle(hDevice);
hDevice = IntPtr.Zero;
Marshal.FreeHGlobal(pAlloc);
pAlloc = IntPtr.Zero;
}
}