Why does the JPCT-AE AGL font class only work on Android emulator?

I am currently using the JPCT-AE framework to create a 3D game for Android. Since he does not yet have a class for displaying fonts, he created what is called the AGLFont class for displaying text on an android screen. Here is a link to a forum with this class.

http://www.jpct.net/forum2/index.php/topic,1563.0.html

This class works fine on the Android emulator, but it does not seem to display text or break the game when it is used on an Android phone. We tried using this class on two Android phones [Droid X and Nexus S] without success.

Does anyone know how to configure this code to work on a physical phone, or why can they be the difference between an emulator and a real phone?

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