You can improve this by avoiding Color.FromArgb and iterating over bytes instead of ints, but I thought it would be more readable to you and more understandable as an approach.
, (32bpp ARGB),
, - .
, GetPixel, .
alpha 0, , , GrayScale, 0 , . - R = G = B, ( = 255, ).
private static unsafe bool IsGrayScale(Image image)
{
using (var bmp = new Bitmap(image.Width, image.Height, PixelFormat.Format32bppArgb))
{
using (var g = Graphics.FromImage(bmp))
{
g.DrawImage(image, 0, 0);
}
var data = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, bmp.PixelFormat);
var pt = (int*)data.Scan0;
var res = true;
for (var i = 0; i < data.Height * data.Width; i++)
{
var color = Color.FromArgb(pt[i]);
if (color.A != 0 && (color.R != color.G || color.G != color.B))
{
res = false;
break;
}
}
bmp.UnlockBits(data);
return res;
}
}