Your question is a little outdated, so I'm not sure how many successes you have made, but as I climbed up the learning curve, I thought I would try to answer.
, , , , - Vertex Skinning. , , , OpenGL ES 2.0. ( , , 1,1 , .)
. OpenGL. , Blender , - . . X, Y, . 0.0 1.0 - , , {0, 0} ; {1, 1} ; {0.5, 0.5} .
, UV-. , - , , . OpenGL, , .
Jeff Lamarche script, , Blender api . .obj. .obj , .obj C.
Lamarche script, : http://38leinad.wordpress.com/2012/05/29/blender-2-6-exporting-uv-texture-coordinates/
.obj .h script:
http://heikobehrens.net/2009/08/27/obj2opengl/