Embedding the Qt GUI in an existing OpenGL program

I'm currently trying to get Qt to work with my existing program.

I use SFML to create an OpenGL rendering context and create a window. What I have tried so far, however, always creates a separate Qt window instead of just converting to an existing context.

Is there a way to get Qt to render an existing OpenGL context?

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2 answers

I did not consider specifics, but it was made for openage .

I think that finding documentation for QQuickRenderControl might be a good start.

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Qt , ( ). QGLWidget SFML, Qt. Qt OpenGL (Qt OpenGL), Qt.

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