What is the best way to create custom actions in coco2d?
I would like to create a custom action that will create an animation of gambling squash on my game objects. Am I just subclassing the CCFiniteTimeAction class and overriding the update method?
Any examples or links would be appreciated.
Also, as part of my custom action, I would like to use the CCScale action. Is it possible?
Yes, thatโs almost all magic. An example can be found at http://getsetgames.com/2009/09/23/custom-cocos2d-action-for-animating-an-atlassprites-texturerect/
CCScale. , , .
, CCSequence
- :
-(CCSequence)squash{ id action1=....//define action id action2=...2nd action ... return [CCSequence actions: action1, action2,..., nil]; }
[mySprite runAction:[self squash]];
( ( CCCallFunc)
- , , (.. java, iphone cocos2d)
- . , .