Trying to find the best way to develop opengl es 2.0 in windows

I like to develop games for android based on opengl es 2.0, with its apain emulator, is there a better way to develop an opengl es 2.0 application on a fast Windows toolkit / engine? something that i can debug the code.
Thanks

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You can use one of the OpenGL ES 2.0 emulations on Windows to develop your application. Then most of your rendering code will be the same C / C ++ code for Windows and Android. Only specific material for the platform will open a window, receive input data (toches) and read files.

Here are some of the GLES2 emulators from different vendors:

Google ANGLE Windows. Android .

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