AFNetworking crashes, downloading large 200MB + files

I have no problem downloading files up to 250 MB, but when I try to download 250 MB + ZIP, the application simply crashes without errors. Sometimes it goes away, sometimes it doesn't. Leaks confirm the absence of bloating or memory loss.

ALSO, now I noticed that a crash only happens when im is debugged using xcode. When I launch the application and upload large files, when there is no debugging, there are no problems

Do I need to access AFNetworking classes differently when I upload a larger file?

here is my code

NSURL* url=[BFAppGlobals getServerURL:[M.Properties objectForKey:@"zip_path" ]];
NSMutableURLRequest  *request = [NSMutableURLRequest requestWithURL:url];
[request setTimeoutInterval:3600];


 AFHTTPRequestOperation *operation = [[[AFHTTPRequestOperation alloc]  initWithRequest:request] autorelease];

NSString* writePath=[BFAppGlobals getContentResourcePathForFile:strFile];

[delegate onStartDownload:M];
operation.outputStream = [NSOutputStream outputStreamToFileAtPath:writePath append:YES];

[operation setDownloadProgressBlock:^(NSInteger bytesRead, NSInteger totalBytesRead, NSInteger totalBytesExpectedToRead) {

    int b=totalBytesRead ;
    int total=totalBytesExpectedToRead;
    float perc=(float)b/(float)total;
    M.progress=perc;
    [((NSObject*)delegate) performSelectorOnMainThread:@selector(onDataReceviedFromRequest:) withObject:M   waitUntilDone:YES];

}];

[operation setCompletionBlockWithSuccess:^(AFHTTPRequestOperation *operation, id responseObject) {

     NSDictionary* params=[NSDictionary dictionaryWithObjects:[NSArray arrayWithObjects:writePath,writeDirectory, M, nil] forKeys:[NSArray arrayWithObjects:@"Path",@"Dir",@"Model", nil]];
    [self performSelectorInBackground:@selector(unzipDownloaded:) withObject:params];


} 
failure:^(AFHTTPRequestOperation *operation, NSError *error) {
    NSLog(@"fail! %@", [error localizedDescription]);
    [delegate onErrorDownload:M WithError:[error localizedDescription]];
    ActiveModel=nil;
}];

[operation start];



****************************  UPDATE ADDED CRASH LOG ***************************************

    Thread 0 Crashed:
    0   libobjc.A.dylib                 0x37d24fbc objc_msgSend + 16
    1   Foundation                      0x35502508 __57-[NSNotificationCenter addObserver:selector:name:object:]_block_invoke_0 + 12
    2   CoreFoundation                  0x381aa570 ___CFXNotificationPost_block_invoke_0 + 64
    3   CoreFoundation                  0x381360c8 _CFXNotificationPost + 1400
    4   Foundation                      0x354763f4 -[NSNotificationCenter postNotificationName:object:userInfo:] + 60
    5   Foundation                      0x35477c24 -[NSNotificationCenter postNotificationName:object:] + 24
    6   BFiPad                          0x0006d2fc 0x1000 + 443132
    7   CoreFoundation                  0x3813d224 -[NSObject performSelector:withObject:] + 36
    8   Foundation                      0x35517750 __NSThreadPerformPerform + 344
    9   CoreFoundation                  0x381b2afc __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 8
    10  CoreFoundation                  0x381b22c8 __CFRunLoopDoSources0 + 208
    11  CoreFoundation                  0x381b106e __CFRunLoopRun + 646
    12  CoreFoundation                  0x381344d6 CFRunLoopRunSpecific + 294
    13  CoreFoundation                  0x3813439e CFRunLoopRunInMode + 98
    14  GraphicsServices                0x37f0bfc6 GSEventRunModal + 150
    15  UIKit                           0x31cb473c UIApplicationMain + 1084
    16  BFiPad                          0x00003f72 0x1000 + 12146
    17  BFiPad                          0x00003f30 0x1000 + 12080
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3 answers

This seems to only happen in debug mode. Running debug mode or during release more solves this problem.

+2

, operation - , , . NSOperationQueue (, AFHTTPClient, ) , .

+1

, , , .

, 250 , , , , , LOT. . , (, , ) , .

, , ( 1%):

[operation setDownloadProgressBlock:^(NSUInteger bytesRead, long long totalBytesRead, long long totalBytesExpectedToRead) {
    float progress = ((float)totalBytesRead) / totalBytesExpectedToRead;
    if ((progress - totalProgress) > 0.01) {
        totalProgress = progress;
        [delegate updateProgress:progress];
    }
}];

float totalProgress - .

This fix reduced memory usage from about 280 MB at the time of the crash to 30 MB that my application was already using. That is, during the download, there was no noticeable increase in memory (assuming that you are downloading the file directly, not in memory).

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