So let's say I'm making a board game. I have an array of game boards, my logic should check the location and detection of conflicts, that's all right.
Traditionally using something like directX, you will have a game loop, test some logic, update the array of game boards and finally draw a screen, but with cocos2dx we don’t draw a screen directly, we add a sprite to the layers, and coconut does the rest!
For instance..
- Initialize the game array that represents the playing field.
- Initialize game object
- add objects to array
- refresh screen (display array on screen)
- start the game cycle
- Test for some logical state
- remove object from array
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