I have a problem with C ++ templates. Here is an explanation of what I'm trying to do so that everyone can better understand my problem.
My structure has a base class Component, and users of my structure will get Componentto create a specific one Components, for example, TransformComponentand AudioComponent. A ComponentCompositestores a list of all the specific ones Componentcreated by a given user.
I am trying to keep the list specific Componentsthrough boost::anyand boost::any_casts.
Below are two methods in ComponentCompositeand my list boost::any.
class ComponentComposite {
public:
ComponentComposite();
template<class T> bool addComponent(T* component);
template<class T> T* getComponent();
private:
QList<boost::any*>* m_components;
}
GameObject, ComponentComposite. Component GameObject, Component. ComponentComposite.
GameObject::GameObject() : ComponentComposite()
{
addComponent<Components::AudioComponent>(new Components::AudioComponent());
addComponent<Components::TransformComponent>(new Components::TransformComponent());
Components::TransformComponent* transform= getComponent<Components::TransformComponent>();
Components::AudioComponent* audio= getComponent<Components::AudioComponent>();
}
( ):
...undefined reference to `bool BalaurEngine::Composites::ComponentComposite::addComponent<BalaurEngine::Components::AudioComponent>(BalaurEngine::Components::AudioComponent*)'...undefined reference to `bool BalaurEngine::Composites::ComponentComposite::addComponent<BalaurEngine::Components::TransformComponent>(BalaurEngine::Components::TransformComponent*)'...undefined reference to `BalaurEngine::Components::TransformComponent* BalaurEngine::Composites::ComponentComposite::getComponent<BalaurEngine::Components::TransformComponent>()'...undefined reference to `BalaurEngine::Components::AudioComponent* BalaurEngine::Composites::ComponentComposite::getComponent<BalaurEngine::Components::AudioComponent>()'
- , template<class T> bool addComponent(T* component); template<class T> T* getComponent();