Can I use OpenGL ES on iOS through RubyMotion?

I know RubyMotion is relatively new, but I would like to know if it is possible / easy to use OpenGL ES with it before I buy the license for creating an iOS game that I had been planning for some time.

The reason I'm curious is because I understand that RubyMotion wraps everything in Cocoa / Objective-C, but OpenGL on iOS is a bunch of C functions (glBegin (), glEnd (), etc.)

If someone who bought RubyMotion could help me find out or show me some of the documentation, I would be extremely grateful. Thank.

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Yes it is. The official website says this.

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