- I usually try to make my games for the iPad aspect, where Iβm sure that the important elements are in a less secure area. And the user interface can be fixed at a specified distance from the edges. Then, for the aspect of the iPhone screen, I crop a small portion of the screen and place the user interface accordingly.
, , , :
480x320 - iPhone (0.5)
960x640 - iPhone Retina (1)
1024x768 - iPad (1)
2048x1736 - iPad Retina (2)
. iPad (1024x768) . 3 , OpenGL. mipmaps . mipmap, , , .
- , . 64x64 iPhone (480x320) 256x256 iPad Retina (2048x1736). 2 . , 48x48 iPhone 192x192 iPad Retina. , , , , (, ).