In WPF / Metro / Silverlight, an image is a user interface control. Its source is set to BitmapSource. BitmapSource is a data structure for storing image data.
Below is the code for extracting BitmapImage from an array of bytes.
public BitmapImage ImageFromBuffer(Byte[] bytes)
{
MemoryStream stream = new MemoryStream(bytes);
BitmapImage image = new BitmapImage();
image.SetSource ( stream.AsRandomAccessStream());
return image;
}
, stream.AsRandomAccessStream API. . IDWMaster SO
public static class MicrosoftStreamExtensions
{
public static IRandomAccessStream AsRandomAccessStream(this Stream stream)
{
return new RandomStream(stream);
}
}
class RandomStream : IRandomAccessStream
{
Stream internstream;
public RandomStream(Stream underlyingstream)
{
internstream = underlyingstream;
}
public IInputStream GetInputStreamAt(ulong position)
{
internstream.Position = (long)position;
return internstream.AsInputStream();
}
public IOutputStream GetOutputStreamAt(ulong position)
{
internstream.Position = (long)position;
return internstream.AsOutputStream();
}
public ulong Size
{
get
{
return (ulong)internstream.Length;
}
set
{
internstream.SetLength((long)value);
}
}
public bool CanRead
{
get { return internstream.CanRead; }
}
public bool CanWrite
{
get { return internstream.CanWrite; }
}
public IRandomAccessStream CloneStream()
{
return new RandomStream(this.internstream);
}
public ulong Position
{
get { return (ulong)internstream.Position; }
}
public void Seek(ulong position)
{
internstream.Seek((long)position, SeekOrigin.Current);
}
public void Dispose()
{
internstream.Dispose();
}
public Windows.Foundation.IAsyncOperationWithProgress<IBuffer, uint> ReadAsync(IBuffer buffer, uint count, InputStreamOptions options)
{
throw new NotImplementedException();
}
public Windows.Foundation.IAsyncOperation<bool> FlushAsync()
{
throw new NotImplementedException();
}
public Windows.Foundation.IAsyncOperationWithProgress<uint, uint> WriteAsync(IBuffer buffer)
{
throw new NotImplementedException();
}
}
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