First of all .. Hi guys ..
I created a plugin for unity in a java bank.
In Java, my package name is "com.android.test"
In Unity, my package id is "com.android.test"
This works fine with the code below. But if you change your Bundle ID to com.android.test2 " in Unity, below is the throw code exception " Class not found: com.android.test2.myplugin " ,
Is there a way I can access a jar file whose package name is different from the name of the Unity node identifier?
Here is my unity of C # code for accessing the Jar:
static IntPtr cls_Activity;
static IntPtr fid_Activity;
static IntPtr obj_Activity;
static IntPtr cls_OurAppNameActivityClass;
static IntPtr startAdsMethod;
cls_Activity = AndroidJNI.FindClass("com/unity3d/player/UnityPlayer");
fid_Activity = AndroidJNI.GetStaticFieldID(cls_Activity, "currentActivity", "Landroid/app/Activity;");
obj_Activity = AndroidJNI.GetStaticObjectField(cls_Activity, fid_Activity);
cls_OurAppNameActivityClass = AndroidJNI.FindClass("com/android/test/myplugin");
startAdsMethod = AndroidJNI.GetMethodID(cls_OurAppNameActivityClass, "Instantiate", "()V");
if (AndroidJNI.IsInstanceOf(obj_Activity, cls_OurAppNameActivityClass) != false)
{
Debug.Log("Activity IS a OurAppNameActivity");
jvalue[] myArray = new jvalue[1];
AndroidJNI.CallVoidMethod(obj_Activity, startAdsMethod, myArray);
Debug.Log("Activity Leaving a OurAppNameActivity");
}