I use this function to play sound in an application for iPhone. The problem is that the sound does not play. The function works correctly and reads the file path correctly, and I get no errors, but the sound does not play.
-(void) playSound : (NSString *) fName; {
if ([audioPlayer isPlaying]) {
[audioPlayer stop];
}
audioPlayer.volume = 1.0;
soundpath = [NSString stringWithFormat:@"sounds/%@", fName];
soundFilePath = [[NSBundle mainBundle] pathForResource:soundpath ofType: @"mp3"];
soundURL = [[NSURL alloc] initFileURLWithPath: soundFilePath];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundURL error:&error];
audioPlayer.numberOfLoops = -1;
if (audioPlayer == nil){
}
else {
[audioPlayer play];
if ([audioPlayer isPlaying]) {
NSLog(@"%@", @"run");
}
}
}
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