I have two squares in three-dimensional space. I want to find the angles x, y, z between them. I started by looking for normal vectors for both squares, and I'm trying to figure out how to get the angle between them.
I am using XNA (C #) Vector3 objects.
I calculated normal vectors as follows:
Vector3 normal1 = (Vector3.Cross(sq1.corners[0] - sq1.corners[1], sq1.corners[0] - sq1.corners[2]));
Vector3 normal2 = (Vector3.Cross(sq2.corners[0] - sq2.corners[1], sq2.corners[0] - sq2.corners[2]));
I want to find a Euler turn that will become normal1, inverted in the same way as normal2
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