Is there a painless workflow for creating / saving / editing various Android density drawings?

I save 4 copies of each image in my game, each with a different density. They are saved in the corresponding res / drawable- * folder, and it seems to work fine on different devices.

So, I am currently opening Photoshop, and I have one psd for each image. I edit the vector accordingly, change the density and save the image in the appropriate folder. I have to do this 4 times, for each image. This happens forever, and I try to avoid messy and ruin the density of one image without noticing it.

Is there a better way? When you need to create and edit your drawings during the development process, how do you do this?

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Check batch processing in Photoshop. It will be the same as you, only the automatic http://howto.wired.com/wiki/Batch_Process_Images_in_Photoshop

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